GFX-OVER
Control Panel
Introduction
GFX-OVER Control Panel is the app that allows you to create and manage real-time graphics for the live television and streaming broadcast of your match: player names, substitutions, results, formations, sponsors, and much more. With just a few taps, you can broadcast professional information, always consistent with your team's colors and data.
What you can do with this app
- Enter match information (teams, date, location, competition)
- Create animated graphics for the broadcast: player presentations, substitutions, results, lineups
- Customize the graphic theme colors according to your teams
- Manage a sequence of sponsor logos
- Send free text messages during the live broadcast
Each section corresponds to a screen in the app and follows the order in which you would normally use it: first the match configuration (Start), then the creation of graphics (Graphics), and finally the management of the order of play and the account.
Every function is accompanied by a screenshot of the app, so you can recognize it immediately on your screen.
App Access
When launching the app, you will be prompted to log in with your credentials.

Login Screen
Username
Enter your username in the first fieldPassword
Enter your password in the second fieldSign In
Press the blue "Sign In" button to enter the appForgot your login details? Use the "Forgot username or password?" link or contact the system administrator.
If you don't have an account yet, you can create one independently via the "Sign Up" link or by contacting the person who manages the GFX-OVER subscription for your organization.
Start - Match Configuration
The Start screen is the starting point: here you prepare all the information that will then be automatically used by the graphics.

Match Configurator
In this screen, you will find four main areas, each openable via the "Edit" button:
- Lineup HOME โ home team formulation
- Lineup AWAY โ away team formulation
- Match Info โ general match data
- Colors โ graphic theme colors
The data entered here is automatically recalled by the graphics (for example, with the "Insert Data" buttons), saving time and reducing errors during the live broadcast. Always configure this section before starting to create graphics.
4.1 Match Info

Match Info
- Competition โ name of the competition (e.g., "Serie A", "Champions League")
- Matchday โ matchday or tournament phase (e.g., "10th MATCHDAY")
- Date โ date and time of the match
- Location โ event venue (e.g., stadium or arena name)
- Shirt Colors โ jersey colors for the Home and Away teams
When finished, press "Save" in the top right corner to save the changes.
4.2 Lineup Home and Lineup Away
Configure the lineup for each team. The fields are identical for Home and Away.
Lineup HOME and Lineup AWAY
- TeamName โ team name
- Team Logo โ image uploadable from your smartphone
- TextA / TextA-Name โ role and name (e.g., Head Coach)
- TextB / TextB-Name โ role and name (e.g., Assistant Coach)
- TextC / TextC-Name โ role and name (e.g., Manager)
- Players โ list of players with jersey number and name
The eye icon next to each player allows you to show or exclude them from the formation.
When proceeding with the insertion of images (e.g., "Sponsor" and "Team Logos"), the specific tool opens. It allows users to create and delete yellow folders to best organize the categories of images that will be loaded inside them.
The green folders already present are those made available by the administrator with the images necessary for Default settings.
Remember to press "Save" in the top right corner after entering or modifying formation data.
4.3 Colors โ Color Configuration

Color Configuration
- Primary Color โ main color (backgrounds, bands)
- Primary Color Text โ text color on the primary color
- Secondary Color โ secondary color (boxes, frames)
- Secondary Color Text โ text color on the secondary color
Press "Save" in the top right corner to apply the new palette to all graphics.
Graphics โ Creating Graphics
The Graphics screen is the heart of the app: from here you create and send all the graphics for the broadcast live.

Select Graphic
How it works, in 4 steps
Select a graphic
Choose from the list (Lineup, Substitution, Match ID, Name Super, Result, Sponsor SlideShow, Free Text)
Fill in the fields
Texts, images, and player selections
Send the graphic
Use the GFX-IN / GFX-OUT control buttons
Check the output
Verify the OUTPUT box at the top
Control Buttons
| Button | Action | Description |
|---|---|---|
| GFX-IN | Send / Show | Makes the graphic visible in the broadcast output. |
| GFX-OUT | Remove / Hide | Removes the graphic, making it disappear from the output. |
The GFX-IN and GFX-OUT buttons are located at the bottom of each graphic screen and are always available while editing fields.
5.1 Name Super

Name Super
- Select Home/Away Player โ quick selection of the player from the lineup
- Number and name โ automatically filled by selecting the player
- TextMessage โ optional additional message (e.g., "GOAL", "YELLOW CARD", "INFORMATION")
The TextMessage field is shown only if it contains text.
If the text is too long, it is automatically resized.
The TextMessage updates only upon the next GFX-IN, not in real time as you type.
5.2 Substitution

Substitution
Press "Player-IN" and select the entering player from the lineup
Press "Player-OUT" and select the exiting player
The number and name of both players are inserted automatically
Press GFX-IN to send the graphic
5.3 Match ID

Match ID
Press "Insert Data" to automatically fill in all fields based on the configuration entered in Start โ Match Info
Press GFX-IN
Thanks to the "Insert Data" button, there is no need to retype the information: it is pulled directly from the match configuration.
You can save the substitution to the "Order of Play".
At the bottom, type a reminder name in the "Save to Order of Play" field and press the bookmark icon to save it to the "Order Of Play" list.
5.4 Result

Result
- Clear Data โ resets the graphic fields
- Insert Data โ automatically fills data from the match configuration
- Serve image โ image used to indicate service/possession (e.g., a ball)
- Sponsor โ area dedicated to the sponsor logo, toggleable via the switch in the top right
- Home/Away Scores (and, for sports with sets, the scores of individual sets)
Use the quick +/- buttons to update scores rapidly in real time during the action.
5.5 Lineup

Lineup
Use the "Insert Data Home" or "Insert Data Away" buttons to automatically populate all fields (team name, roles, staff, and players) based on the Start configuration.
- Competition / Matchday โ event information
- TeamName โ team name
- TextA, TextB, TextC and corresponding names โ coaching staff roles
- Player list with number and name
Configure the formations just once in Start โ Lineup Home/Away: from that moment, in this screen you will only need to press "Insert Data Home/Away" to populate everything automatically.
5.6 Sponsor SlideShow

Sponsor SlideShow
Set the display duration for each logo in the "Duration (seconds)" field (default value: 4 seconds)
Upload sponsor logo images into fields Logo1, Logo2, ... up to Logo10
Press GFX-IN to start the live slideshow
Press GFX-OUT to terminate it
For consistent results, prepare sponsor logos with similar dimensions and proportions in advance.
5.7 Free Text

Free Text
- Icon โ optional image to place next to the text
- Text โ the text to display
Typical Usage
- Informative messages for the audience
- Announcements or special communications
- Dedications or acknowledgments
You can also save the content of this graphic to the "Order of Play" using the "Item name" field and the bookmark icon to recall it quickly during live events.
e.g., TIME OUT or SET POINT
Order of Play
This screen gathers all the graphics you have saved as "favorites" from the various Graphics sections, so you can quickly recall them during the live broadcast without having to recompile them.

Order of Play
If you haven't saved any graphics yet, the list will be empty and display the message "No saved items".
How to add an item
From the graphics screens (Name Super, Substitution, Free Text, etc.), type a name in the "Save to Order of Play" field and press the bookmark icon to save it here.
OUT Button
The red "OUT" button at the top right removes the currently visible graphic from the output at any time except for the "Sponsor SlideShow" graphic, for which the "OUT" command must be sent from within the graphic itself.
Account โ Your Profile
In this screen, you will find information related to your account and you can perform a logout.

Account
Displayed Information
- Username โ your username
- Email โ the address associated with the account
- Subscription Plan โ the active subscription plan (Free Plan - Monthly Plan - Annual plan)
- Expires on โ subscription expiration date
Available Actions
- Logout โ exit the application (red button in the top right corner)
- Send Output Path via Email โ send the output page link via email, to be used in OBS or on another device
- Change Password โ start the procedure to change your Password
- Send Feedback โ allows you to send an email message to GFX-OVER support
- User Manual โ opens the manual within the app (a graphically more comprehensive manual is present on the website www.gfx-over.com)
- Delete Account โ starts the irreversible procedure for account deletion and all its sensitive data
Output (Internal App OUTPUT)
At the top of each screen in the app, the OUTPUT box is present: it shows in real time how the graphics will appear in the broadcast, on a transparent background that simulates the overlay.
Features
- Real-time preview โ Note: in the "Result" graphic every modification to fields reflects immediately
- Expandable mode โ tap the icon in the top right corner to hide or display it
- Transparent background โ graphics are shown exactly as they will actually appear in overlay on live images
- Status indicator โ the colored dot (green/red) and the text "Connected"/"Disconnected" indicate if the app is linked to the output page
Connecting the output to OBS or to another device
Go to the Account section
Press "Send Output Path via Email", or request the link from the administrator
Copy the link
Copy the address (URL) of the output page received via email
Open it where needed
Open the link in a browser, or add it as a "Browser" source in OBS
Ready!
Graphics sent from the app will automatically appear on that page
The output page has a transparent background: in OBS use it as a Browser source above the video scene to achieve the overlay effect on live footage.
Practical Tips and Troubleshooting
Good Habits
- Always configure the match first (Start โ Match Info, Lineup Home/Away, Colors) before starting to use the graphics
- Use the "Insert Data" buttons in the Lineup, Match ID, and Result graphics to save time and avoid typing errors
- Save the most used graphics in the "Order of Play" to recall them quickly during the event
Troubleshooting Common Issues
| Issue | Solution |
|---|---|
| The graphic does not appear in output | Verify that you have pressed GFX-IN and check that the OUTPUT status is "Connected". |
| The OUTPUT preview is empty or black | Check the device's network connection and reload the app. |
| Graphic colors are incorrect | Go to Start โ Colors, verify the palette configuration, and press "Save". |
| Player names are wrong | Go to Start โ Lineup Home/Away, correct the player list, then press Save. |
Support
For any questions or technical issues not resolved by this guide, send feedback from the "Account" section to GFX-OVER support or write to us at the email found on the website www.gfx-over.com